Notices tagged with education

Notices

  1. dee dee

    # # ----- Joseph P. Robinson and Dorothy L. Espelage Inequities in Educational and Psychological Outcomes Between LGBTQ and Straight Students in Middle and High School Educational Researcher October 2011 40: 315-330, doi:10.3102/0013189X11422112 ----- Abstract: This study finds that, compared with straight-identified youth, youth who identify as lesbian, gay, bisexual, transgender, or questioning (LGBTQ) are at greater risk of suicidal thoughts, suicide attempts, victimization by peers, and elevated levels of unexcused absences from school. Results disaggregated by LGBTQ subgroups reveal heterogeneity within the broad LGBTQ group, with bisexual youth appearing to be particularly at risk. Also, although the risk gaps in school belongingness and unexcused absences are significant in high school, we find that these gaps are significantly greater in middle school, suggesting heightened early risk for LGBTQ-identified students. By raising awareness of educational inequities related to LGBTQ identification, this study lays the descriptive groundwork for interventions aimed at improving psychological and educational outcomes for these students. ----- at-risk students gay/lesbian studies multilevel mod- eling stress/coping

    about 4 months ago from web
  2. dee dee

    # # ----- Learning, Media and Technology --- College students' conceptions of learning management: the difference between traditional (face-to-face) instruction and Web-based learning environments Preview Buy now DOI:10.1080/17439884.2011.606223 Hung-Ming Lina* & Chin-Chung Tsaib Available online: 02 Sep 2011 Alert me Abstract This study investigates the differences between students' conceptions of learning management via traditional instruction and Web-based learning environments. The Conceptions of Learning Management Inventory (COLM) was administered to 259 Taiwanese college students majoring in Business Administration. The COLM has six factors (categories), namely, learning management as memorizing, testing, applying, gaining higher status, understanding, and seeing in a new way. These categories are considered as being in a hierarchical order, from lower-level to higher-level. The results suggest that the students agree more with the ‘seeing in a new way’ category when learning management in a Web-based environment, while they show stronger acknowledgement of the conceptions of the ‘memorizing’, ‘testing’, ‘gaining higher status’, and ‘applying’ categories when learning management via traditional instruction. It is suggested that Web-based instruction can promote students' higher-level conceptions of learning management. ----- http://www.tandfonline.com/doi/abs/10.1080/17439884.2011.606223

    about 5 months ago from web
  3. dee dee

    # # ----- Wage Slavery or Creative Work? ----- John Mirowsky --- University of Texas at Austin, USA --- Abstract -- Western philosophical and scientific traditions often view human work as inherently onerous, wearisome, and degrading. Adam Smith, writing in the eighteenth century, saw work as the toil and trouble that is the real price humans pay for everything they need or want. Karl Marx, writing in the nineteenth century, considered wage labor alienating, but saw the possibility of self-expressive work. Dupré and Gagnier, a philosopher and a critic writing near the end of the twentieth century, agreed that work could be self-fulfilling, but only for an elite minority. This article summarizes the Western philosophical views of work from ancient to modern times. It reframes the philosophical positions as empirical questions and addresses them with statistics and models drawn from a 1995 U.S. survey. Observations suggest that work, in modern America, is not usually alienated. The great majority of Americans rate their paid work or other main daily activities (mostly unpaid work) as more autonomous and creative than not. Emotional well-being and the sense of control over one’s own life increase with the degree of autonomy and creativity. The employed report less autonomous but more creative activity than do the nonemployed. Emotional well-being and perceived control correlate more strongly with creativity than with autonomy. The overall association thus favors employment, especially for the poorly educated, even though they give up more autonomy when employed. On the whole, work in modern America seems more self-fulfilling than onerous, alienating, or degrading. ----- education internal-external control psychological distress psychosocial resources work

    about 5 months ago from web
  4. dee dee

    # # ----- http://purposed.org.uk/ #

    about 5 months ago from web
  5. dee dee

    # # # # ----- Panayiota Tsatsou DIGITAL DIVIDES IN EUROPE Culture, Politics and the Western-Southern Divide Oxford, Bern, Berlin, Bruxelles, Frankfurt am Main, New York, Wien, 2011. XII, 285 pp., num. tables and graphs Interdisciplinary Communication Studies. Vol. 6 Edited by Colin B. Grant ISBN 978-3-0343-0189-3 pb. sFr. 65.00 / EUR* 44.60 / EUR** 45.90 / EUR 41.70 / £ 37.50 / US-$ 64.95 * includes VAT - only valid for Germany / ** includes VAT - only valid for Austria / EUR does not include VAT This book examines the hotly debated subject of digital divides and specifically addresses the Western-Southern divide in Europe. It offers insights into selected countries of Southern and Western Europe - Greece, Portugal and the UK - and assesses the role of socio-cultural and decision-making parameters in the Western-Southern divide. It explores ordinary people's insights into the digital divide and links them to the role policymakers and regulators play in the development of the information society. Thus, it offers an innovative approach that crosses disciplines and brings new media studies closer to cultural studies and the study of politics. The study identifies the role of decision-making and socio-cultural parameters in the Western-Southern divide in Europe and concludes that this divide should be seen as a ladder of divides influenced by a complex set of socio-cultural and policy/regulatory factors. The book reaches significant case-specific conclusions for the Western-Southern divide and argues that it is its profoundly socio-cultural and political/regulatory nature, while highlighting the implications for the European information society as a whole. Contents: Introduction – Theory and Conceptual Foundations – The Western-Southern divide in Europe – Greece – Portugal – The UK – Empirical Analysis – Association between Internet use and social culture in the West and South of Europe – Association between Internet use and policy and regulation in the West and South of Europe – Internet adoption influenced by social culture and decision-making: an inferential analysis – Concluding remarks. Panayiota Tsatsou was born in 1976 in Greece. She is a lecturer in Media and Communication at Swansea University, United Kingdom. Her research lies in the areas of information society, media policy and regulation, political communication, media and gender, and new media and children. Her research work examines various phenomena in relation to Information and Communication Technologies (ICTs), with an emphasis on regulation and policy creation, as well as on the role of ordinary people as ICT users and actors in the information society. Her publications aim to report on innovative and evidence-based solutions to issues arising in the information society. She currently holds an AHRC award to study digital inclusion among minority communities in Wales. --------------------------------------------------------------- You can order this book online. Please click on the link below: --------------------------------------------------------------- Direct order: http://www.peterlang.com/index.cfm?vLang=E&vID=430189

    about 5 months ago from web
  6. dee dee

    # # # ----- Russell, Glenn. “Ethical Concerns about Virtual Schools.” Journal of Religious & Theological Information. 5.1 (2002). ----- Abstract The emergence of a diverse range of virtual schools in recent times raises ethical concerns. The paper considers historical antecedents, and reflects on the contribution that virtual schools might make to individuals and to society. Despite their potential, virtual schools are seen as unsuitable for some students, and there are indications that they have sometimes been supported for inappropriate reasons. Concerns are also raised about the effectiveness of socialization, communications in a virtual school, and the moral distancing effect of educational technologies. Suggestions related to ethical issues are offered for parents who are considering virtual schools for their children. ----- http://www.tandfonline.com/doi/abs/10.1300/J112v05n01_03

    about 6 months ago from web
  7. dee dee

    # # # # ----- Using Activity Theory to understand the contradictions in an online transatlantic collaboration between student-teachers of English as a Foreign Language. By: Antoniadou, Victoria. ReCALL, Sep2011, Vol. 23 Issue 3, p233-251, 19p; Abstract: This article describes the contradictions reported by student-teachers in Barcelona who engaged in telecollaboration with transatlantic peers via SecondLife, during their initial training in Teaching English as a Foreign Language. The data analysis draws upon Grounded Theory and is theoretically informed by Activity Theory and the notion of contradictions. The study discusses technology-based, intra- and inter-institutional contradictions, their impact on the development of the telecollaborative activity, and outcomes in bolstering student-teachers’ conceptual understanding of Network-Based Language Instruction. [ABSTRACT FROM PUBLISHER]; DOI: 10.1017/S0958344011000164; (AN 65218816)

    about 6 months ago from web
  8. dee dee

    # ----- Computers in Human Behavior Volume 27, Issue 6, November 2011, Pages 2284-2291 doi:10.1016/j.chb.2011.07.007 | ----- Teaching presence and regulation in an electronic portfolio Purchase M. Eulalia Torrasa, , and Rosa Mayordomob, 1, a Universitat Internacional de Catalunya, Spain b Universitat Oberta de Catalunya, Spain Available online 26 August 2011. Abstract Teaching presence provides conceptual coherence to construct, operationalise and interpret the regulation of online learning environments. Electronic portfolios contribute to the regulatory process moving from an internalisation to an external regulation. The aim of this research is to analyse the relationship between the techno-pedagogical design of an electronic portfolio (Transfolio), the teaching presence focused on the use of the tool and the student regulation processes. This study analyses the online teaching–learning processes supported by Transfolio of two post-graduate courses by focusing on the techno-pedagogical support and on the regulation process. The nature of our research objectives leads us to use a mixed methodology based on a naturalistic observation, content analysis and comparative statistics. Results show that the teaching–learning process is characterised by the patterns of co-regulation and self-regulation. Also, results show the importance of the techno-pedagogical support provided by the teacher, not only in regard to the nature of this instructional support but also concerning how it is presented to the student and the importance that is attributed to it in the teaching–learning process, that is, what it is that assistance is offered in. Highlights ► Modest levels of cognitive achievement associated with self-regulation are found. ► This study focus on the techno-pedagogical support and on the regulation process. ► Results show patterns of hetero-regulation and self-regulation. Keywords: Teaching presence; Online teacher and learning processes; e-Learning; Self-regulation; Instructional support; Electronic portfolios Article Outline 1. Introduction 1.1. Self-regulation, teaching presence and techno-pedagogical design 1.2. Electronic portfolios 2. Material and methods 2.1. Aim 2.2. Participants, instruments and procedure 3. Theory/calculation 4. Results 5. Discussion 6. Conclusions References

    about 6 months ago from web
  9. dee dee

    # # # ----- Computers in Human Behavior Volume 27, Issue 6, November 2011, Pages 2169-2177 doi:10.1016/j.chb.2011.06.011 | How to Cite or Link Using DOI Permissions & Reprints Introducing synchronous e-discussion tools in co-located classrooms: A study on the experiences of ‘active’ and ‘silent’ secondary school students Purchase Christa S.C. Asterhan, a, and Tammy Eisenmanna a School of Education, Hebrew University of Jerusalem, Mt. Scopus, 91905 Jerusalem, Israel Available online 22 July 2011. Abstract Even though the advantages of online discussions over face-to-face discussion formats have been extensively discussed and investigated, the blending of synchronous online discussion tools in co-located classroom settings has been considered with far less intensity. In this paper, we report on secondary school students’ experiences and preferences concerning two different discussion formats for critical debate in co-located classroom settings: face-to-face and synchronous, computer-mediated communication (CMC). Data was collected with the help of self-report questionnaires (N = 70) and structured interviews (N = 4). A differentiation was made between students that define themselves as active participants in face-to-face classroom discussions and those who usually remain silent in these settings. The findings highlight several potential advantages of the computer-mediated discussion format, especially in terms of the social-interactive and managerial aspects of classroom discussions. Comparisons between the two groups show that ‘silent’ students welcome the introduction of CMC with enthusiasm, whereas ‘active’ students do not show a clear preference. Practical implications as well as new directions for further research are discussed. Highlights ► We report on an in vivo classroom study that compared secondary school students experiences with face-to-face and computer-mediated, synchronous formats for critical debate. ► Overall, synchronous online discussion format are found to have several advantages over their face-to-face counterparts, in particular in the social-interactive realm. ► Differences were found between students that are usually active or inactive in F2F classroom discussion formats. ► Students that are usually inactive in F2F discussions showed a stronger preference for the online format on most academic and social-interactive dimensions. Keywords: Classroom discussions; Computer-mediated communication; Face-to-face communication; Classroom dialogue; Argumentation; Individual differences Article Outline 1. Introduction 1.1. Face-to-face discussions in the classroom 1.2. On-line discussions in educational settings 1.3. Synchronous discussions in co-located classroom settings 1.4. The present research 2. Method 2.1. Participants 2.2. Tools 2.2.1. The discussion environment 2.2.2. Survey 2.3. Procedure 3. Results 3.1. Self-reported preference by the whole sample 3.2. Comparison of active vs. silent students’ experiences 3.2.1. Differences on the academic and social-interactive dimensions 3.2.2. Differences on the six sub-dimensions of the discussion experience 4. Discussion 4.1. Limitations and future directions References

    about 6 months ago from web
  10. dee dee

    # # # # # # # -- Computers in Human Behavior Volume 27, Issue 6, Pages 2067-2418 (November 2011) ----- 25. Teaching presence and regulation in an electronic portfolio Original Research Article Pages 2284-2291 M. Eulalia Torras, Rosa Mayordomo Highlights ► Modest levels of cognitive achievement associated with self-regulation are found. ► This study focus on the techno-pedagogical support and on the regulation process. ► Results show patterns of hetero-regulation and self-regulation. 26. Social and attitudinal determinants of viral marketing dynamics Original Research Article Pages 2292-2300 Carmen Camarero, Rebeca San José Highlights ► Viral dynamics is determined by the individual’s social capital and prior attitudes. ► Connectedness in the email network does not impact viral dynamics. ► Integration in the email network favors receiving and forwarding messages. ► Close relationships encourage opening and forwarding messages. ► The attitudes towards viral messages are critical to opening-forwarding messages. 27. Learning demand and job autonomy of IT personnel: Impact on turnover intention Original Research Article Pages 2301-2307 Sheng-Pao Shih, James J. Jiang, Gary Klein, Eric Wang Highlights ► Job-demand control theory adds interaction terms to IT worker turnover models. ► IT Job autonomy and IT job learning demands interact to impact motivation and exhaustion. ► Turnover intention is reduced with an increase to learning motivation. 28. Examining users’ preferences towards vertical graphical toolbars in simple search and point tasks Original Research Article Pages 2308-2321 Rafał Michalski Highlights ► Users’ preferences expressed towards toolbar-like graphical structures are examined. ► Both objective and subjective measures were employed. ► Users comparatively fast change their attitudes according to the experience gained. ► Different groups of behavior were identified before and after performing tasks. 29. Facebook as a toolkit: A uses and gratification approach to unbundling feature use Original Research Article Pages 2322-2329 Andrew D. Smock, Nicole B. Ellison, Cliff Lampe, Donghee Yvette Wohn Highlights ► We test motivational predictors of the use of specific Facebook features and overall use of Facebook. ► Different motivations for using Facebook predict the use of different features. ► Motivations for the general use of Facebook differ from motivations for the use of specific features. ► Granular approaches to studying Facebook use reveal patterns otherwise hidden when only general use is studied. 30. Team shared mental model as a contributing factor to team performance and students’ course satisfaction in blended courses Original Research Article Pages 2330-2338 Tristan E. Johnson, Ercan Top, Erman Yukselturk Highlights ► Examines shared mental model, team performance, and course satisfaction change. ► SMM and course satisfaction changed over time but not statistically significant. ► Team performance increased significantly over the courses. ► Teammates and task attitudes closely linked with performance and satisfaction. 31. The change in user and IT dynamics: Blogs as IT-enabled virtual self-presentation Original Research Article Pages 2339-2351 Jinyoung Min, Heeseok Lee Highlights ► We investigate how self-concept influences the virtual self-presentation behavior. ► We tested the research model and hypotheses with data collected from 312 bloggers. ► Self-concept affects IT-enabled virtual self-presentation and the use of IT artifacts. ► Our findings provide the new perspective of heterogeneous IT user concept. 32. The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers’ online and offline social capital Original Research Article Pages 2352-2363 Zhi-Jin Zhong Highlights ► Collective MMORPG play positively influences gamers’ online social capital. ► Collective MMORPG play elicits positive impact on offline civic engagement. ► Effect of collective play on offline bonding social capital is not significant. ► Effect of collective play on offline bridging social capital is not significant. ► Effect of online social capital on offline social capital is not significant. 33. m-Brand loyalty and post-adoption variations for the mobile data services: Gender differences Original Research Article Pages 2364-2371 Ya-Ching Lee Highlights ► The author extends the value brand model in assessing post-adoption intentions for the MDS. ► Post-adoption intentions are positively and directly influenced by intangible attributes. ► Product deliverables and intangible attributes indirectly affect post-adoption intentions. ► Moderating effects of gender differences on post-adoption intentions are found. 34. Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games Original Research Article Pages 2372-2379 Seung-bae Park, Namho Chung Highlights ► We model on users self-presentation in Massive Multiplayer Online Role-Playing Games (MMORPGs). ► Game design quality, interactivity and personal innovativeness are antecedents of self-presentation. ► Interactivity in MMORPGs has the biggest impacts on self-presentation. ► Personal innovativeness and game design quality also are influential. ► Self-presentation desire caused trust of online games and eventually led to even stronger commitments to gamers. 35. Social evaluations of embodied agents and avatars Original Research Article Pages 2380-2385 Rosanna E. Guadagno, Kimberly R. Swinth, Jim Blascovich Highlights ► We examined social evaluations of women’s interactions with digital humans. ► Women interacted with a virtual “peer counselor” who smiled or not. ► Smiling affected social evaluations that varied by participants’ beliefs. ► Smiling enhanced social evaluations for agents but degraded them for avatars. ► People’s beliefs alone, not actual differences, can impact social evaluations. 36. Does online psychological test administration facilitate faking? Original Research Article Pages 2386-2391 Rachel Grieve, Hidee Tania de Groot Highlights ► We examined whether online or traditional test administration influences fakability. ► Administration mode did not influence scores when faking good. ► Administration mode did not influence scores when faking bad. ► Online and pen-and paper presentation appear equivalent when an individual is faking. ► Future research should investigate other measures and faking scenarios. 37. Computer skills instruction for pre-service teachers: A comparison of three instructional approaches Original Research Article Pages 2392-2400 Joyce Hwee Ling Koh Highlights ► Three approaches of computer skills instruction increased computer self-efficacy. ► Independent problem-solving had the largest effects on computer self-efficacy. ► Teachers were more motivated when independent problem-solving was used. ► Technology integration self-efficacy increased with mastery experiences. 38. Ethical decision-making in the Internet context: Development and test of an initial model based on moral philosophy Original Research Article Pages 2401-2409 Cheolho Yoon Highlights ► An ethical decision-making model was proposed based on moral theories. ► Four scenarios were developed. ► The five moral philosophy variables affected ethical judgment. ► Justice, utilitarianism, and ethical judgment affected behavioral intentions. Short Communication 39. Using eye-tracking technology to investigate the redundant effect of multimedia web pages on viewers’ cognitive processes Pages 2410-2417 Han-Chin Liu, Meng-Lung Lai, Hsueh-Hua Chuang Highlights ► Using voice-over reduced viewers’ cognitive load levels. ► Viewers were likely to filter out redundant onscreen text information. ► Viewers viewed pictorial information globally with a voice-over description.

    about 6 months ago from web
  11. dee dee

    # # # # # # # 2 of 3 ----- 13. Exploring the value of purchasing online game items Original Research Article Pages 2178-2185 Bong-Won Park, Kun Chang Lee Highlights ► We develop a new construct – the “integrated value of purchasing game items”. ► This integrated value affects users’ intention to purchase game items. ► Character identification is related to the intention to purchase game items. 14. A comparative study of four input devices for desktop virtual walkthroughs Original Research Article Pages 2186-2191 J.-F. Lapointe, P. Savard, N.G. Vinson Highlights ► We compare four travel techniques for desktop virtual walkthroughs. ► Each travel technique uses a different input device and we used a directed search task. ► The four input devices are: mouse, keyboard, joystick, gamepad. ► The mouse interface reduces time, travel distance compared to the other techniques. ► The gamepad interface increases the number of collision with the environment. 15. Employee job attitudes and organizational characteristics as predictors of cyberloafing Original Research Article Pages 2192-2199 Benjamín Liberman, Gwendolyn Seidman, Katelyn Y.A. McKenna, Laura E. Buffardi Highlights ► Job attitudes of job involvement and intrinsic involvement negatively related to cyberloafing. ► Perceived cyberloafing of one’s coworkers positively related to cyberloafing. ► Managerial support for internet usage positively related to cyberloafing. ► Employee attitudes towards cyberloafing positively related to cyberloafing. ► Participation in non-Internet loafing behaviors positively related to cyberloafing. 16. Media multitasking and the effectiveness of combining online and radio advertising Original Research Article Pages 2200-2206 Hilde A.M. Voorveld Highlights ► I examine effects of combining banners and radio ads during media multitasking. ► In an experiment, participants were exposed to banners, radio ads, or both. ► Regarding affective and behavioral effects, combining online and radio ads was best. ► Regarding cognitive reactions, combining media is not better than using banners alone. ► Multitasking interfered with the ability to recall and recognize auditory information. 17. Smartphones as smart pedagogical tools: Implications for smartphones as u-learning devices Original Research Article Pages 2207-2214 Dong-Hee Shin, Youn-Joo Shin, Hyunseung Choo, Khisu Beom Highlights ► The factors influence users to use smartphones as a ubiquitous learning tool. ► A modified unified theory of acceptance and usage technology model is used. ► The results reveal the possibility of a smartphone as an enabler of u-learning. 18. Antecedents of an experienced sense of virtual community Original Research Article Pages 2215-2223 Lisbeth Tonteri, Miia Kosonen, Hanna-Kaisa Ellonen, Anssi Tarkiainen Highlights ► Reading and posting messages in virtual communities have a positive impact on sense of virtual community. ► The expected benefits of reading and posting messages are different. ► Reading messages is mainly driven by the expectation of cognitive benefits. ► Posting messages is driven by the anticipation of both social and personal integrative benefits. 19. The role of social motivations in e-learning: How do they affect usage and success of ICT interactive tools? Original Research Article Pages 2224-2232 Blanca Hernandez, Teresa Montaner, F. Javier Sese, Pilar Urquizu Highlights ► Social motivations determine e-learners’ attitude and their degree of usage of ICT interactive tools. ► Social influence and altruism are the most important social motivations. ► Recognition by the instructor exerts a positive effect on e-learners’ attitude. ► Sense of community and recognition by peers do not influence e-learners’ behavior. 20. I trust not therefore it must be risky: Determinants of the perceived risks of disclosing personal data for e-government transactions Original Research Article Pages 2233-2242 Ardion Beldad, Menno de Jong, Michaël Steehouder Highlights ► Trust in government organizations is negatively related to privacy risk perceptions. ► Personal data sensitivity strongly determines privacy risk perceptions. ► Level of Internet experience does not influence privacy risk perceptions. 21. The links that bind: Uncovering novel motivations for linking on Facebook Original Research Article Pages 2243-2248 Kanghui Baek, Avery Holton, Dustin Harp, Carolyn Yaschur Highlights ► 217 Facebook users’ primary motivation for linking on Facebook is information sharing. ► They also post links for convenience and entertainment, pass time, interpersonal utility, control, and promoting work. ► Users who desire to share information are more likely to post links on Facebook. ► Users with higher education who desire to share information are more likely to post news links. ► Users who are interested in promoting their work post job-related links. 22. A semantic analysis approach for assessing professionalism using free-form text entered online Original Research Article Pages 2249-2262 Roger Blake, Oscar Gutierrez Highlights ► We develop a conceptualization of professionalism from a known theoretical construct. ► We show a semantic method to measure the professionalism of free-form text responses. ► We demonstrate that method for assessing a professional development program. 23. Error analysis of task performance with laptop in vibration environment Original Research Article Pages 2263-2270 Ramasamy Narayanamoorthy, V. Huzur Saran Highlights ► Detailed study on the effect of vibration on accuracy of object selection task. ► Reports the effect of object sizes and its positions on accuracy of task under vibration. ► Multi-axis, higher magnitude vibration, and smaller size objects induce more errors. ► The effects of angle of approach are sensitive to mouse movement direction. 24. Conceptualizing personal web usage in work contexts: A preliminary framework Original Research Article Pages 2271-2283 Sunny Jung Kim, Sahara Byrne Highlights ► We investigate non-work-related internet usage in work contexts. ► Personal web usage (PWU) is an umbrella concept of this social phenomenon. ► PWU, cyberloafing, and non-work-related computing are relatively positive concepts. ► We develop three types of internet deviant behavior scales. ► We construct a framework of personal web usage in work contexts.

    about 6 months ago from web
  12. dee dee

    # # # # # # # 1 of 3 ----- Computers in Human Behavior Volume 27, Issue 6, Pages 2067-2418 (November 2011) 1. Editorial Board / Publication information Page IFC Review 2. A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types Review Article Pages 2067-2077 Boštjan Šumak, Marjan Heričko, Maja Pušnik Highlights ► We synthesize existing e-learning acceptance literature. ► TAM is the most common theory in e-learning acceptance literature. ► We conduct a meta-analysis of the causal effect sizes for TAM-related paths. ► User and technology related factors have a moderating role in several paths. ► PEOU and PU influence user’s ATU similarly for different user and e-learning types. Regular Articles 3. Fostering sharing of unshared knowledge by having access to the collaborators’ meta-knowledge structures Original Research Article Pages 2078-2087 Tanja Engelmann, Friedrich W. Hesse Highlights ► An empirical study was conducted in a computer-supported collaborative setting. ► Seeing the partners’ meta-knowledge structures is helpful for distributed groups. ► It fosters sharing, processing, and applying of unshared knowledge. ► However, it is not sufficient to increase collaborative problem-solving. 4. Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel Original Research Article Pages 2088-2097 Matti Mäntymäki, Jari Salo Highlights ► Millions of teenagers actively participate in social virtual worlds. ► Teenagers’ participation in social virtual worlds is strongly driven by their intrinsic motivation. ► Purchasing virtual items results from sustained participation and perceived network externalities. ► Attitude is a surprisingly weak predictor of teenagers’ usage of social virtual worlds. 5. Providing assistance to older users of dynamic Web content Original Research Article Pages 2098-2107 Darren Lunn, Simon Harper Highlights ► We highlight a tool designed to assist older users interacting with Web 2.0 content. ► We evaluate the tool with users. ► Some users perceive themselves to be better at using technology than they are. ► Technology can assist users when interacting with dynamic content. ► Involving users can lead to tools users think they want rather than tools they need. 6. Computer based assessment: Gender differences in perceptions and acceptance Original Research Article Pages 2108-2122 Vasileios Terzis, Anastasios A. Economides Highlights ► Gender differences regarding computer based assessment’s acceptance are examined. ► Perceived Ease of Use and Perceived Playfulness are the most important variables for women. ► Perceived Playfulness and Perceived Usefulness are the most important constructs for men. ► This model explains approximately 50% of the variance of behavioural intention for each gender. 7. Interactive gaming reduces experimental pain with or without a head mounted display Original Research Article Pages 2123-2128 Nakia S. Gordon, Junaid Merchant, Catherine Zanbaka, Larry F. Hodges, Paula Goolkasian Highlights ► Virtual gaming decreased subjective pain relative to positive emotion induction. ► Virtual gaming was equally effective whether presented on a HMD or blank wall. ► Virtual gaming is likely effective because of engagement in environment 8. Effects of IS characteristics on e-business success factors of small- and medium-sized enterprises Original Research Article Pages 2129-2140 Li-Min Chang, She-I Chang, Chin-Tsang Ho, David C. Yen, Mei-Chen Chiang Highlights ► System quality indicates a positive effect on computer self-efficacy. ► Both system quality and service quality have a strong impact on outcome expectations. ► Computer self-efficacy causes positive impact on outcome expectations. ► Outcome expectations is significantly correlated to user satisfaction. 9. The interaction effects of familiarity, breadth and media usage on web browsing experience Original Research Article Pages 2141-2152 Jengchung Victor Chen, Chinho Lin, David C. Yen, Kyaw-Phyo Linn Highlights ► We model 2 × 2 × 2 experimental design with content familiarity, site bread, and media richness in the website systems. ► Both main effects and the interaction effects of the experimental factors are significant. ► Website design should not be solely focus on one factor. ► Should assort all of the factors accordance with the objective of business. 10. A study on the goal value for massively multiplayer online role-playing games players Original Research Article Pages 2153-2160 Yu-Ling Lin, Hong-Wen Lin Highlights ► The study illustrates the values of massively multiplayer online role playing games (MMORPGs) players. ► We drew on the Means-end Chains (MECs) model as a theoretical basis. ► Content analysis was used to analyze the “Attribute-Consequence-Value” for MMORPGs players. ► We show how a value can be related to a MMORPGs’ consequence. ► The structures of values are set up by hierarchical value map. 11. The mediator role of self-disclosure and moderator roles of gender and social anxiety in the relationship between Chinese adolescents’ online communication and their real-world social relationships Original Research Article Pages 2161-2168 Jin-Liang Wang, Linda A. Jackson, Da-Jun Zhang Highlights ► We examined the predictive effect of online communication on self-disclosure. ► We examined if gender and social anxiety affect this predictive effect. ► Gender moderates the relationship between online communication and self-disclosure. ► Anxiety moderates online communication’s predictive effect on self-disclosure. 12. Introducing synchronous e-discussion tools in co-located classrooms: A study on the experiences of ‘active’ and ‘silent’ secondary school students Original Research Article Pages 2169-2177 Christa S.C. Asterhan, Tammy Eisenmann Highlights ► We report on an in vivo classroom study that compared secondary school students experiences with face-to-face and computer-mediated, synchronous formats for critical debate. ► Overall, synchronous online discussion format are found to have several advantages over their face-to-face counterparts, in particular in the social-interactive realm. ► Differences were found between students that are usually active or inactive in F2F classroom discussion formats. ► Students that are usually inactive in F2F discussions showed a stronger preference for the online format on most academic and social-interactive dimensions.

    about 6 months ago from web
  13. dee dee

    # # # # # ----- Electronic Journal of Communication Volume 20 Numbers 1 & 2, 2010 Communication Pedagogy in the Age of Social Media / La pédagogie de la communication dans l’âge du média social With Special Editors / Avec éditeurs spéciales : Corinne Weisgerber and Shannan H. Butler St. Edward’s University ----- Editors’ Introduction / L’introduction des éditeurs Corinne Weisgerber and Shannan H. Butler St. Edward’s University ----- Online/offline Communications Pedagogy: YouTube and the Development of an Electronic Citizenry / Pédagogie de communications en ligne et hors ligne : YouTube et le développement d’une société électronique Kathleen M. Kuehn The Pennsylvania State University ----- Communication and Civic Participation: Promoting Engaged Citizenship through Digital Filmmaking / Communication et participation civique : promouvoir la citoyenneté par l’intermédiaire de la réalisation de films numériques Sharon Jarvis and Soo-Hye Han University of Texas at Austin ----- Speaking the Language of Digital Natives: Role-playing Simulations in the Communication Classroom / Parlant la langue des autochtones numérique : le rôle du jeu dans la communication en salle de classe Christian Spielvogel Hope College Laura Ginsberg Spielvogel Western Michigan University ----- Writing in Public: Pedagogical Uses of Blogging in the Communication Course / Ecrire en public : l’utilisation pédagogique de blogs dans les cours de communication Carrie Anne Platt North Dakota State University ----- Creating a Learning Community: Social and Educational Benefits of using Facebook in a Mixed-major College Classroom / Création d’une communauté d’apprentissage : avantages sociaux et les bénéfices d’utiliser Facebook dans une classe mixte d’université Yifeng Hu The College of New Jersey ----- http://www.cios.org/www/ejc/v20n12toc.htm

    about 6 months ago from web
  14. dee dee

    # # ----- The promise of technology for college instruction: From drill and practice to avatars. By: Kuhlenschmidt, Sally; Kacer, Barbara. New Directions for Teaching & Learning, Fall2010, Vol. 2010 Issue 123, p23-31, 9p; Abstract: Technology and its uses have undergone significant change in the past several decades. Technology has many benefits and it has impacted many of the ways that teaching and learning occur. However, the role of thoughtful consideration, selection, implementation, and assessment of the technology remains the ultimate responsibility of the teacher. [ABSTRACT FROM AUTHOR]; DOI: 10.1002/tl.406; (AN 53916930)

    about 6 months ago from web
  15. dee dee

    # # # ----- Title: Language learning resources and developments in the Second Life metaverse Author: Santiago Dominguez-Noriega, J. Enrique Agudo, Paula Ferreira, Mercedes Rico Address: Computer Systems and Telematics Engineering Department, University of Extremadura, Avda. Santa Teresa de Jornet, 38 06800 – Merida, Spain. ' Computer Systems and Telematics Engineering Department, University of Extremadura, Avda. Santa Teresa de Jornet, 38 06800 – Merida, Spain. ' Department of English Philology, University of Extremadura, Avda. Santa Teresa de Jornet, 38 06800 – Merida, Spain. ' Department of English Philology, University of Extremadura, Avda. Santa Teresa de Jornet, 38 06800 – Merida, Spain Journal: International Journal of Technology Enhanced Learning 2011 - Vol. 3, No.5 pp. 496 - 509 Abstract: Under the auspices of the 3D virtual platform Second Life, our proposal, centred on the learner capacity to act within online environments, consists of applying innovative ideas for second language acquisition and examines the potential of various pedagogical aspects in the design of tandem English/Spanish language courses for specific professional sectors. To reach this goal, we have created new scenarios and developed applications (e.g., role-play activities in personalised settings, automated avatars/bots, game-based tests adapted to the virtual world, the integration of the Moodle platform in a virtual area, etc.), aimed at exploring these possibilities for language training. Keywords: tandem learning; Second Life; virtual worlds; virtual communities; web based communities; online communities; internet; world wide web; learning resources; metaverse; virtual platforms; learner capacity; online environments; innovative ideas; innovation; second languages; language acquisition; pedagogical aspects; pedagogy; course design; English language; Spanish language; language courses; professions; scenario creation; software applications; role-play; personalised settings; bots; web robots; WWW robots; Moodle; language training; automated avatars; game-based tests; University of Extremadura; Spain; universities; higher education; 3D; three dimensions; three dimensional; technology enhanced learning. DOI: 10.1504/IJTEL.2011.042101

    about 6 months ago from web
  16. dee dee

    # # # ----- Surfing for Knowledge: Virtual Libraries and Books on the Web. By: Wicks, Pamela. Community & Junior College Libraries, Apr-Jun2011, Vol. 17 Issue 2, p75-86, 12p; Abstract: Virtual environments such as SecondLife (SL) may provide a way to connect with today's digital native and increase the readership of the community college student, both in virtual and real world libraries. Many colleges and universities already have a presence in SL. Books and services typically found in a 'brick and mortar' library can be provided in these virtual libraries, including the ability to 'read' a book. Limitation to these spaces include funding and training of the virtual librarian. Future research is needed to determine the best way to serve community college students in these digital spaces and the training required of the virtual librarian. [ABSTRACT FROM AUTHOR]; DOI: 10.1080/02763915.2011.593459; (AN 64391580)

    about 6 months ago from web
  17. dee dee

    # # # ----- Communication Quarterly Volume 59, Issue 4, 2011 Students' Perceptions and Communicative Management of Instructors' Online Self–Disclosure. --- DOI:10.1080/01463373.2011.597275 Rebecca A. DiVernieroa & Angela M. Hosekb pages 428-449 ----- Abstract Computer-mediated communication has become one of the many teaching strategies used to enhance students' cognitive and affective learning. What happens, however, when instructors use the Internet for personal purposes, such as staying in touch with friends and sharing gossip? This study investigated how college students perceive and communicatively manage their instructors' private information after viewing these profiles. An interpretive analysis of 21 interviews with college students confirmed previous research regarding student perceptions of instructors' self-disclosure, and students reported the information online impacted their communication with the instructor in various ways. Implications and future research suggestions are discussed. ----- Keywords Computer Mediated Communication, Facebook, Privacy Management, Self-Disclosure, Social Networking

    about 6 months ago from web
  18. dee dee

    # # ----- Daniel Livingstone posted in the Virtual Worlds Facebook group: 4:35am Aug 19 -- SLOODLE 2.0.1 alpha released - linking Second Life and Moodle 2.0 - Great work by Edmund Edgar and Fire Centaur ----- http://www.facebook.com/l/6AQB2zQT6AQBb8RIHFHAk1oIo8si3oDNnJEwB8n90gWXQxA/www.sloodle.org/moodle/mod/forum/discuss.php?d=3469 http://www.sloodle.org/moodle/mod/forum/discuss.php?d=3469 ----- http://www.sloodle.org

    about 6 months ago from web
  19. dee dee

    # # ----- The effect of Twitter posts on students’ perceptions of instructor credibility. Kirsten A. Johnson --- Journal: Learning, Media and TechnologyVolume 36, Issue 1, March 2011, pages 21-38. == Abstract Greater numbers of instructors are turning to social networking sites to communicate with students. This study examined whether posting social, scholarly, or a combination of social and scholarly information to Twitter has an impact on the perceived credibility of the instructor. Participants were assigned to one of three groups: a group that viewed social tweets, one that viewed scholarly tweets, and one that viewed a combination of social and scholarly tweets. Participants were then asked questions about the instructor’s perceived credibility. Results show that participants who viewed only the social tweets rated the instructor significantly higher in perceived credibility than the group that viewed only the scholarly tweets. No other significant differences were found among the groups. These results have implications for both teaching and learning, as there is an established link between perceived instructor credibility and positive learning outcomes. View full text Download full text Keywords Twitter , credibility, social networking, trust, user‐created content

    about 6 months ago from web
  20. dee dee

    # # # ----- Google Scholar Alerts scholaralerts-noreply@google.com to me show details 10:21 PM (10 hours ago) Scholar Alert: [ "virtual worlds" education ] ----- [PDF] Learning Objects and Virtual Reality in Distance Education and its Aspects of Interactivity, Immersion and Simulation VM Nobre, CJ Haguenauer… - Revista EducaOnline, 2011 ... Virtual Reality Modeling Language - VRML and its use in education Virtual Reality Modeling Language (VRML-Virtual Reality Modeling Language) is a language used to describe objects in three dimensions and combine them into scenarios of virtual worlds. ... ----- Influence of the Auditory Localization Direction on the Haptic Estimation of Virtual Length M Stamm, M Altinsoy… - Haptic and Audio Interaction Design, 2011 ... strived to detect the basic principles of shape and object identification in virtual worlds while conducting haptic identification experiments with numerous vir- tual ... identification has great potential in the field of education, eg, if digitized mod- els or anatomical shapes are explored ... ----- [PDF] Proceedings of the 12th European Conference on Knowledge Management F Lehner… - 2011 ... Page No. A Framework for the Assessment of KM Readiness of an Organization While Transferring into a Learning Organization Leila Beig et al 8 74 Experiential Knowledge Creation Processes in the Higher Education Teaching-Learning Process Didiosky Benítez et al 8 88 ... ----- Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan HL Yi - Games and Virtual Worlds for Serious Applications (VS … ... This paper appears in: Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on Issue Date: 4 ... purposes of this study were to develop a serious game which integrated interactive narratives, entertainment-education and argument ... ----- An Immersive Mixed Reality Game for Learning Physics Concepts through Body-Based Metaphors R Lindgren… ... Hughes, CE, Stapleton, CB, Hughes, DE, & Smith, E. (2005). Mixed reality in education, entertainment and training: An interdisciplinary approach. IEEE Computer Graphics & Applications, 26(6), 24-30. ... In YOH Tamura (Ed.), Mixed reality: Merging real and virtual worlds. (pp. ... ----- Web 2.0 Technologies in Higher Education SM Barton, J Hedberg… ... Web 2.0 Technologies in Higher Education. ... Velupillai, V. (2011). Web 2.0 Technologies in Higher Education. In S. Barton et al. (Eds.), Proceedings of Global Learn Asia Pacific 2011 (pp. 1906-1908). AACE. Retrieved from http://www.editlib.org/p/37420. ... ----- Using Virtual Environments to Tell the Story: The Battle of Thermopylae D Christopoulos, P Mavridis, A Andreadis… - Games and Virtual Worlds for … ... This paper appears in: Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on Issue Date ... motivating for learners and therefore are employed as an innovative, more accessible framework to deliver education and entertainment ... ----- Academic Adjustment: A pilot to assess the potential of a virtual mentoring scheme J Smailes… - Information Systems and Technologies (CISTI), 2011 … ... However, given the increasing number of higher education institutions using social media, might online models be beneficial in a support ... by a case study considered three virtual models: social networking sites (SNS), virtual learning environments (VLE) and virtual worlds. ... ----- [PDF] 24 WW@ Commonwealth of Australia S Sestito ... Building virtual environments is then discussed. Toolkits provide an easier manner in which to construct virtual worlds. Several examples of toolkits are provided, including a discussion of the WorldToolKit (WT K) which has won awards for excellence. ... ----- [HTML] CALICO-The Computer Assisted Language Instruction Consortium Y YEH… ... Before this study began, they had already completed 6 years of formal English instruction at secondary education level. ... In Proceedings of the 3 rd international conference on multimedia language education (pp. 89-99). Taipei: Crane Co. Chun, DM, & Plass, JL (1993). ... ----- [PDF] POTENTIALS OF INTERACTIVE DIGITAL STORYTELLIN G FOR PRESCHOOL CHILDREN IN DAILY READING ACTIVITY CUTN AZIZAH… ... 2 LITERATURE REVIEW 2.1 2.2 2.3 Introduction Storytelling Approach 2.2.1 Story principles 2.2.2 Benefit of storytelling 2.2.3 Implication of storytelling approach to this study Interactive Digital Storytelling 2.3.1 Advantages of using digital storytelling in education vi Page ii iii iv v ... ----- This Google Scholar Alert is brought to you by Google.

    about 6 months ago from web
Pagination